# (decoded with TMPL 128) Num Enemies: (12 entries) 0: Enemy Type: 1000 Location.v: 305 Location.h: 256 1: Enemy Type: 2000 Location.v: 200 Location.h: 102 2: Enemy Type: 2000 Location.v: 180 Location.h: 204 3: Enemy Type: 2000 Location.v: 200 Location.h: 306 4: Enemy Type: 2000 Location.v: 180 Location.h: 408 5: Enemy Type: 2002 Location.v: 100 Location.h: 154 6: Enemy Type: 2002 Location.v: 100 Location.h: 256 7: Enemy Type: 2002 Location.v: 100 Location.h: 358 8: Enemy Type: 2200 Location.v: 52 Location.h: 50 9: Enemy Type: 2200 Location.v: 50 Location.h: 256 10: Enemy Type: 2200 Location.v: 50 Location.h: 458 11: Enemy Type: 2200 Location.v: 80 Location.h: 256